Settlers and raiders fighting hand to hand in the open gateway of a timber fort, the fallen and their scattered chests on the grass around them

in development

Kinhold

Nothing here is scenery. A third-person survival and settlement-building game set in a fully destructible world, where the villagers you raise outlive each other.

Devlog Press kit Source: private for now

Status in development
Genre Survival Settlement Builder in a Fully Destructible World, Solo or Two-Player Co-op
Engine Unity
Platforms windows

Kinhold is a third-person survival and settlement-building game set in a world where nothing is decoration. Every stone, tree, and inch of soil is a real resource sitting in a real place, and once it is taken it is gone for good. You play a character who does not age, guiding villagers who very much do: raise them and build a settlement that is still standing for generations. When the raids start, arm your villagers, fight your enemies and conquer their settlements. Play it solo, or bring a friend along in co-op.

A crew of settlers with picks raised at the lit mouth of a tunnel cut into a hillside, a lantern burning on the rock wall beside them
Mark the ground and the village digs it out, hauls it home, and lights the tunnel as it goes.

Features

  • A fully destructible world. Dig out a hillside and the hillside is gone. Clear a forest for timber and it will not regrow. Your villagers can do it too.
  • Explore to unlock resources. Your villagers can only work with what you have found first. Find a seam of iron or gold, and they will mine it for you.
  • Villagers who are born, grow, work, and die. You are the constant. Everyone else is temporary, so plan and build a settlement to last generations.
  • Arm them and go to war. Turn villagers into warriors, hold off raids on your settlement, or lead your army against someone else’s.
  • Death costs you. Respawn at the last bed you slept in, minus your inventory, then go and get your things back.
  • Solo or two-player co-op. Explore and go to war with your friends.
An underground chamber cut into rock, furnished with a long table and chairs under lantern light
A room your settlers cut out of a hillside, furnished and lived in.
A palisaded raider fort of two halls and a corner tower standing in open desert, its garrison gathered in the yard
Enemy settlements sit all over the map, in four sizes, dressed by the ground they stand on.

On the roadmap

  • Water, in a world you can dig anywhere. Less a texture problem than a simulation one.
  • Versus mode, settlement against settlement, for when you would rather fight your brother than build with him.
The largest raider settlement, a sprawling walled compound of many halls and towers with a massed garrison in the central yard
The bigger the enemy settlement, the greater the reward.

The devlog has the longer version, and the current state of all of the above.

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